• The Autism Foundation International (T.A.F.I) : Empowering Autistic Children in Kenya

Virtual Reality Learning is a groundbreaking pilot project launched by The Autism Foundation International (TAFI) in partnership with UNDP Kenya. Implemented with two VR headsets, the project allowed children with autism to practice essential activities of daily living (ADLs)—such as bathing, brushing teeth, and dressing—in a safe, immersive, and engaging environment.

The Autism Foundation International (TAFI) proudly launched its Virtual Reality Learning Project, a groundbreaking pilot program supported by UNDP Kenya. This initiative, now listed under our Past Events, introduced children on the autism spectrum to immersive learning environments where they could safely engage in activities of daily living (ADLs) such as bathing, brushing teeth, and dressing—all within a virtual space.

This project marked a significant milestone in Kenya’s journey toward tech-enabled inclusive education for children with autism.

Why Virtual Reality in Autism Education?

Children with Autism Spectrum Disorder (ASD) often experience difficulties with sensory integration and routine tasks. Virtual Reality (VR) offers a multi-sensory, distraction-free, and repeatable environment—ideal for:

  • Building independence in self-care

  • Reinforcing behavioral routines

  • Reducing anxiety in real-life scenarios

  • Providing consistent, safe simulation for practice

With just two VR gadgets, the pilot demonstrated that immersive learning could significantly enhance engagement, comprehension, and skill acquisition among autistic learners.

Project Highlights

Project Duration:

3 Months Pilot | March – May 2024

Location:

TAFI’s Learning Center, Nairobi, Kenya

Impact:

  • 12 children participated

  • 70% improvement in task recognition and sequencing

  • Increased confidence and reduced resistance to real-life hygiene activities

Technology Partner:

UNDP (United Nations Development Programme) provided funding and technical oversight for the VR integration.

Key Achievements

  1. Skill Transferability
    Children were better able to apply the steps learned in VR to their real-life routines.

  2. Improved Focus and Motivation
    VR encouraged participation even among non-verbal learners, with increased attention spans and emotional regulation.

  3. Inclusive Design
    Each module was customized to match the learners’ cognitive abilities and communication needs.

  4. Therapist Feedback Loop
    Therapists reported observable changes in self-care behavior, suggesting long-term retention and positive reinforcement.

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